However not everything is that perfect. A mate complained about the bad movement. ET is slower than RTCW: grenades and jumps reminded me of Battlefield. But it's not that slow.
Also the Testmap, like MP_Beach in RTCW, is advantageous for the Axis team. With the possibility of planting landmines as an engineer (what I really like to do) you can secure most entries and camp in the wallarea. Maybe it won't be that unbelanced with bigger teams.
With Panzerfaust and Flamethrower still alive there comes another lamer-weapon: the Mobile MG42. I immediately thought of the FNMAG (cheater-weapon) in DF:LW. On large plain areas you have no chance to stay alive if the enemy saw you. And if the enemy finds a nice spot where he can lay down, too, it is very difficult to get him away from there.
All in all you can say that ET will be a mix of RTCW with its mods and a longer-distance game like DF or Battlefield. Considering that Enemy Territory comes out as a standalone game for FREE, it's goint to have great chances to find a much bigger community than RTCW at the moment. So stay tuned!