Apr
27

List The Bugs!

Posted by 0w3n
21
I have set up a guestbook type site that will enable the Enemy Territory community to let the devolpers know of any bugs. Instead of them recieving many e-mails I just thought this would be an easier and more productive way. If you have found any bugs in the test please to go to ETBugs.tk and submit what you have found.
Apr
27

ET Skilllevels of all classes

Posted by EasyRider
32
I found an excellent documentation about the function of the skilllevels you can reach in ET and whatfor they are and translated it into English.

That's how it starts:
This is a very detailed documentation about the skill levels in ET put together by GF.ggsnake and GF.MirRo from the German RTCW clan Game Foundation. After a test period of five hours they analysed almost every level and learned how to increase them.

Every of the five classes has Battle Sense and Light Weapons, and of course their class specific weapons.

» Read the whole article

Apr
27

The right number of players for ET matches

Posted by entr0py
23
On xfire there is an interesting news concerning the right number of players in ET matches (6vs6,...10vs10?)

If you want to take part in the discussion just write a comment to the news on xfire.be or cast your vote in our forum.

Apr
27

Wolf Tactics Released

Posted by EasyRider
31
Wolf Tactics is a class-based teamplay modification for Return to Castle Wolfenstein. 9 classes are planned, each with a unique combination of weapons and abilities. WT will fully utilize and support RtCW's gameplay types (Assault, Stopwatch, Checkpoint) as well as add several new types such as 'old school' double CTO (Capture the Objective, or CTF) and an altered version of Checkpoint called Capture & Hold.
Apr
26

New PunkBuster version 1.032

Posted by entr0py
34
Evenbalance.com has released a new version (1.032) of their anti cheat software PunkBuster for Wolfenstein: Enemy Territory.

It fixes several bugs like the well-known "CDKey in use at different IP Adress" bug many had problems with. It should update automatically if you connect to a W:ET server that runs PB. If you want to update your PB manually you can use the PBweb utility.
Apr
26

Where to put mines as an Axis engineer

Posted by EasyRider
23
This is a simple manual for axis engineers where they can plant their landmines. If you are already an experienced ET gamer it won't be that helpful for you.

The following pictures show nice spots where you can plant the mines. You can either use them to stop a tank or to blow up allies soldiers. Mines are very helpful especially on the Testmap of the Demoversion.

But don't forget your team can only place a maximum of 10 mines!

» read on

Apr
24

Enemy Territory Download

Posted by EasyRider
22
Now we have an excellent download source for you at ET.com.
Just go to our Download-Area and get it wink

*Update* Unfortunately I had to delete the file from our server because traffic volume rose too much.
Here are two other mirrors:

Apr
24

Enemy Territory Testversion released!

Posted by EasyRider
31
Today is the day. There's the first public Enemy Territory release to download. It's a full playable testmap called Fueldump. You can watch its screenshots in the screenshot area. You can either download a Windows or Linux version.

Here's a excerpt of the official Activision announcement:
This is a TEST and players may find compatibility and performance issues that will be addressed before the final release. The purpose of this test is to report these issues so that we can address them prior to the release of the game. Players should also understand that the system requirements listed below are very close to what we expect in the release version.

Of course ET.com will also offer a download. Certainly still today. I still brood over how to manage the high traffic.

Until then try downloading it at Fileplanet.com. Most other sources couldn't manage the high traffic and are down.

Apr
23

First experiences with RTCW:ET

Posted by EasyRider
21
ET seems to be a more developed RTCW. Not only graphics, new weapons/characters and game functions, like escorting a tank to bomb down walls with it, is what I mean. The great thing are the new controls and stats.
You can change settings in your menu which you had to do manually in your CFG before.
But much better are the grades (experience points) your soldier can reach. The better they are the faster e.g. an engineer can plant dynamite.
At the end of every round you see a list of stats as you know it from the shrub-mod.
One great new thing of ET is the included mix of OSP and other mods' features.

However not everything is that perfect. A mate complained about the bad movement. ET is slower than RTCW: grenades and jumps reminded me of Battlefield. But it's not that slow.
Also the Testmap, like MP_Beach in RTCW, is advantageous for the Axis team. With the possibility of planting landmines as an engineer (what I really like to do) you can secure most entries and camp in the wallarea. Maybe it won't be that unbelanced with bigger teams.
With Panzerfaust and Flamethrower still alive there comes another lamer-weapon: the Mobile MG42. I immediately thought of the FNMAG (cheater-weapon) in DF:LW. On large plain areas you have no chance to stay alive if the enemy saw you. And if the enemy finds a nice spot where he can lay down, too, it is very difficult to get him away from there.

All in all you can say that ET will be a mix of RTCW with its mods and a longer-distance game like DF or Battlefield. Considering that Enemy Territory comes out as a standalone game for FREE, it's goint to have great chances to find a much bigger community than RTCW at the moment. So stay tuned!

Apr
22

Brand new screenshots

Posted by EasyRider
2
The first playable test map for Enemy Territory is out. It's really good.
I took some screenshots of the map. You can watch them in the Screenshot area.

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