|So the end to 2005! It's definately been a good one, with plenty to look back on.
Join us in 2006 for such treats as ETQW and maybe even RtCW2, who knows? One things for certain however - ET.com will continue to be committed in bringing you all the best from the world of Wolf. Watch this space!
Have a good end to 2005, and get ready to re-equip that Thompson, 2006 is nigh!
The Entire Website Staff
During a recent interview with me (which you can see here), newswriting legend of sweRTCW.com celtiC confided in me that he had only taken part in three interviews since he entered the Wolf scene in the early days of RTCW.
Now, only a few days on, he has once again opened up to the prying questions we interviewers like to ask.
"10. SWERtCW.com for 2006, if so in what form?
This is a huge question. We have a few people willing to take over the page and hopefully change it to a better form. But then the owner needs to hand it over first. I´m convinced the page will still go on, even if it's with a new URL or with new material on it."
You can read the full interview here
Alternatively, my in-depth chat can be seen here at E-T.com.
Notice that it has no single player. Some people may argue that not having single player will hurt the sales of the game but if you look at all of the top games according to Gamespy's stats
Megatextures. Technology that will allow textures to determine how an object acts. Paint a polygon as a blade of grass, and it will sway in the wind. Unique classes for each side. Obviously not as involved as TSA vs. Kharaa or Night Elves vs. Undead, but a hell of a lot better than Red vs. Blue. No "gametypes." Each level will be built around objectives that each team must complete. Leave the flags at home. Online only. No single player, no bots
then a good multiplayer game is really what gives a game it's staying power. Who would have guessed that the most popular game today would still be Counter-Strike?!