
Et is 5
Nail on Thursday 29 May 2008 - 19:25:48 |
Read/Post Comment: 7 Happy Birthday Wolfenstein:Enemy Territory
5 years old today

New Look
Nail on Wednesday 26 March 2008 - 01:22:11 |
Read/Post Comment: 1 Some of you may have noticed the look of the site has changed.
Thanks to EasyRider (our fearless leader) for the new look
and for bringing CFG Sharing back along with a new Image Gallery

ETQW Shipping For Mac & Xbox 360 Preview
EasyRider on Thursday 20 March 2008 - 07:10:50 |
Read/Post Comment: 0 Shipping For MacAspyr Media, Inc., announced today they have begun shipping id Software’s Enemy Territory: QUAKE Wars™ for Mac throughout North America. Enemy Territory: QUAKE Wars is licensed by Activision and was developed by Aspyr Studios for Mac.
Source:
Click Here Now...Xbox 360 Preview
While we can’t say exactly when the title will ship for console, given id’s rote mantra “It’ll be out when it’s done…,” we can say that id, Activision and Nerve Software (which is developing the Xbox 360 version) recently showed us a build of the game they’re referring to as being in the “beta” stage. While it’s surely speculation on our part, the “beta” proclamation and what we saw on the screen indicate that the game has to be pretty close to being ready for public consumption.
Read the full story at
Click Here Now...WorthPlaying published 7 new screenshots for PS3 and Xbox360. Watch them
here.

Splash Damage wants YOU
Nail on Thursday 06 December 2007 - 19:07:18 |
Read/Post Comment: 0 Hey gang,
Splash Damage is looking for new talent fill a number of positions as we start development of our next project. Current vacancies include:
* Art Director
* Lead Artist
* Modeler/Texture Artist (Organic and Industrial)
* Artists
* Junior Tools Programmer
* Producer
A full list of all current openings can be found at
Click Here Now...Please refer to the individual job postings for what we are looking for in potential candidates, what we offer, and how to apply. Splash Damage is based in London, England, accepts international applications and has most recently developed Enemy Territory: QUAKE Wars for id Software.
Thanks!
Steve 'badman' Hessel
Community Relations Manager
Splash Damage Ltd.
Click Here Now...
Enemy Territory QUAKE Wars is GOLD!
Nail on Friday 31 August 2007 - 18:55:01 |
Read/Post Comment: 0 From Splash Damage Locki, Lead Game Designer of the game:
Back in 2003, we started exchanging design ideas with id Software for what started out as a fairly modest attempt to evolve the team-play in Wolfenstein: Enemy Territory. Now, four years later, Enemy Territory: QUAKE Wars has officially gone GOLD! For those of you not familiar with the development term, going gold means that the retail game is complete, and that master DVDs have gone to manufacturing, and will then head to stores. This makes us especially proud, not just because of the incredible passion and effort that the development teams have invested these past four years, but especially because of the amazing support the community has given us.
We could never have dreamed that before we had even released the game, we would have had over 100,000 posts on the game's forums, over 80,000 registrants for the Betas, or that we would meet thousands of you in person in London, Los Angeles, Dallas, New York, and Germany on the many ETQW tours and events we've attended.
It is a direct result of your support and the buzz that you've all generated both here, and on more than fifty fan-sites in so many different countries and languages that Enemy Territory: QUAKE Wars has won so many awards, but most importantly, has been the subject of more great community feedback on the Betas than I've ever seen at any time with any other game.
Of course this is just the beginning of the next phase – that of the ongoing support for Enemy Territory: QUAKE Wars. Our first goal after completing the game's demo (planned for release in mid-September - we're working on that right now) will be to watch closely and address any issues that come up in the first few weeks after the game's release. Next, we'll be putting the polish on the Software Developers Kit, including the Source Code, Level Design Tools and documentation to make sure mod-makers get what they need.
So it is with our deepest gratitude that we'd like to thank all of the community members that have contributed so much to helping us get the game to gold.
The game's retail release is on September the 28th for Europe and Australia, and October the 2nd in North America. We can't wait to see you all on the servers!
Source:
Click Here Now...[
Submitted by |Pure|]

Contest: Wheels of War mod for ETQW
Nail on Monday 13 August 2007 - 20:56:26 |
Read/Post Comment: 0 There is a mod team developing a carmageddon-mod for ET:QW and they want you to help with car ideas! ...Basically, the team is looking for you to draw a mad-max like vehicle that could end up being used in the carmageddon-like race game mod!
//
From the
site:
What we want to see is those active imaginations run riot. Nothing is too wacky, nothing too over the top. All we need is your idea sketched and sent to us. We will accept models of your ideas too, however we will have to slice them up into our formats anyway - so drawings are preferred.
Designs should be fitting for the Wheels of War world. They should be able to kill whatever has the cheek to look at it in a curious way. Think mean, not-so-green, fighting machines. Add Spikes. Add big metal impact plates. We like big wheels! If you think you cannot draw, Domipheus will be uploading a simple example of a vehicle he wants to see; it will comfort you like a mug of hot chocolate - with cream if you are into that sort of thing.
The winner will be awarded several accolades:
* The vehicle will be added to the Wheels of War vehicle selection
* Naming of the vehicle will be left to the winner
* The winner will be added to the Mod credits as a designer
* They will receive a high quality print of their vehicle in-game
The closing date is the 17th September 2007.
**Hope to see you there**
[
Submitted by eb]

From ET:QW Headquarters
Nail on Sunday 17 June 2007 - 02:55:55 |
Read/Post Comment: 1 wrote ...
At long last, we are delighted to confirm the impending Enemy Territory: QUAKE Wars Public Beta. The ETQW Closed Beta has been going extremely well and yielding excellent results. We want to give more people the opportunity to give us feedback on the game so we’re going to open a Public Beta with 60,000 slots available. This way we’ll be able to test many more combinations of hardware, RAM, CPU, graphics card, drivers etc. than we’ve been able to ourselves, and also get a better idea of how the game plays for the general gaming public.
The Public Beta build will consist of a single map named “Sewer”, which is part of ETQW’s Pacific Campaign. Set in Japan, the map revolves around a Strogg base hidden in, well, a sewer. It’s an interesting mix of outdoor and indoor, vehicle and infantry combat, deployables and counter-deployables and good old-fashioned FPS combat.
If you’d like to help us finish ETQW, we’d really appreciate your participation. If you want to just play a game for free you may find it a frustrating experience. This Public Beta is not the Demo - it’s not the finished game, but an opportunity to get feedback from a large group of people while testing stability and performance on a wider range of hardware combinations. The Public Beta will also collect some information on your hardware configuration, so you shouldn’t apply unless you’re comfortable with that.
When the Public Beta opens, participants will be sent their unique license code that is required for play. As we don’t have the infrastructure necessary to download tens of thousands of clients, we’ve asked FilePlanet to help us distribute these license codes along with the beta clients.
A fixed number of beta slots are being set aside for Fileplanet subscribers, so if you already have a FilePlanet subscription, you’re in the front of the queue. The rest of the slots will then go to those with free FilePlanet accounts. To be clear: You don’t have to pay anyone anything to participate in the ETQW Public Beta. It’s up to you if you want to pay FilePlanet for use of the improved download services they provide.
We will reveal more details on the Enemy Territory: QUAKE Wars Public Beta, including the official start date, in the near future. Hope to see you all online very soon!

Sound Design Toolkit Vol 1 Now Available
Nail on Sunday 27 May 2007 - 13:12:57 |
Read/Post Comment: 0 Sonic Valley Prouductions, The sound design team that brought big sound to mods such as Iron Grip, The Hidden and Desert Conflict and currently working on Hard Rain, Obsidian Edge 2 and No More Room In Hell are pleased to present a new tool for the mod community. The Sound Design Toolkit Vol 1 is a collection of almost 100 sound fx recorded and created by the SVP team for mappers and modders to use freely without any obligation in their projects.
"Often we have alot of audio that we create that never sees the light of day in our projects" says Sonic Valley General Manager Hermann Rauth, "So we decided a while back to take some of those samples and put them together in a collection. It's our way of not wasting alot of hard work and creates an oppurtunity for us to give something to the mod community, which is one of our main focuses....to help out mods."
However alot of the audio has been specially recorded for this collection such as Aircraft like F18 bombing runs, Military jet take offs and landings from F15's and the C17 Globemaster as well as a nice radial engine stunt plane. Other sounds include weapons like Anti tank, Sniper Rifles, Sub Machine Guns, Whizbys, Explosions, Tanks and much more.
To Download the Sound Design Toolkit visit
Click Here Now... [
Submitted by SVP]